Based on our experience in a crypto world, we know what the younger generation of players wants. When we say more young, we actually implies an audience to 35, so not such a young.

This generation has grown into the digital age, playing fascinating and social video games. We believe that passive gembling alone is insufficient, so that they remain interested. Games built on the interaction with the community require decision-making (which makes them strategic) and simple, but truly fascinating, this gap will fill.